Knock module for MS3 (beta test)

Testing and development of Megasquirt 3

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Re: Knock module for MS3 (beta test)

Postby tpsretard2 » Fri Mar 02, 2012 10:53 am

I got it, I got it.

here is a log showing the exact same thing :)

you can see in the start knockin stays at 18.9
after restart everything is normal.
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Re: Knock module for MS3 (beta test)

Postby y8s » Sat Mar 03, 2012 8:06 am

I've been running this thing for a little while and I am getting pretty consistent results as far as noise levels and response from Sensors 9-12 in the logs.

My issue is that I am not sure how to interpret the noise levels under some conditions.

For example, I'll have a region in cruise where RPM is about 3500 and MAP is transitioning from 40 to 60 or so kPa and the noise level increases dramatically around 50-60kPa. I don't feel my fuel and spark are aggressive (14.7 AFR, 34-38 degrees advance). It could just be an engine resonance or noise. I did try to trim the noisier cylinders (there were some pretty sizeable differences from cyl to cyl in some cases) and that helped some.

the good news is that under boost (I'm only running ~9 psi on the gauge/150 kPa on MS) there is more noise but no large spikes. Actually that may not be true 100%. I need to get some SD logs and verify none of the spikes are clipped. See note below...

Some places are easy to interpret. I turned off (raised tpsdot limit) enrichments to work on tuning EAE and I get occasional tip-in spikes when the mixture goes lean briefly. And seeing individual per cylinder knock is useful as I mentioned above for tweaking per cylinder trims.

I have NOT seein the issue where knock level "sticks" to a certain value when cold starting. Mine always hovers around 10-20 at idle, depending on the cylinder.


Note to James: Since knock can be very short duration in a datalog, can the logs show highest knock over the last "t" time period? Perhaps like a third (300ms) or half-second (500ms) rolling peak indicator like your stereo equalizer that shows you a max level for any given previous third or half second or something. NOT an average... but a peak. So if a spike falls between log values, it still captures the maximum knock level and displays it. Even having "knockin" done this way would work since generally I want to be overly cautious when reacting to knock and don't mind an extra half second of retard.

Anyway, I'm pretty happy.
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Re: Knock module for MS3 (beta test)

Postby jsmcortina » Sat Mar 10, 2012 7:26 am

I've made some of these additions ready for the next release.
I added new gauges/variables for knock per cylinder (instead of hijacking sensor09+) and made them peak/decay.

The SPI knock initialisation code also validates the replies it receives, however this isn't working correctly with the pre-prototype board I have installed on my car, so more investigation required. (Works fine on the bench with a board the same as the ones I sold.)

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Re: Knock module for MS3 (beta test)

Postby y8s » Sat Mar 10, 2012 7:51 am

awesome. I was wondering what took so long for a response.

If you have test code with that and ken's "New AE" fixes in one place, I'm happy to test.
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Re: Knock module for MS3 (beta test)

Postby kn_tl » Sun Mar 11, 2012 5:23 pm

Hello James,

I don't know if you are keeping a list but I would be interested in getting on the next batch that you produce.

Thanks!
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Re: Knock module for MS3 (beta test)

Postby Zaphod » Mon Mar 12, 2012 12:51 am

I would also want one - is there a timeline on the next batch? (As well as the RTC boards.)
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Re: Knock module for MS3 (beta test)

Postby Keithg » Tue Mar 13, 2012 8:12 am

Does the per cylinder knock work only with this module or with other modules? I have the Saab unit my car came with and get a pull to ground when knock is sensed. Will this also give per cylinder information?

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Re: Knock module for MS3 (beta test)

Postby jsmcortina » Tue Mar 13, 2012 8:17 am

Keithg wrote:Does the per cylinder knock work only with this module or with other modules? I have the Saab unit my car came with and get a pull to ground when knock is sensed. Will this also give per cylinder information?

Keith

I'll have to look into that, I'm pretty sure it won't at the moment.

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Re: Knock module for MS3 (beta test)

Postby Reverant » Tue Mar 13, 2012 9:11 am

I think that would require that the input pin is an interrupt source.
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Re: Knock module for MS3 (beta test)

Postby Keithg » Tue Mar 13, 2012 3:34 pm

Reverant wrote:I think that would require that the input pin is an interrupt source.


I believe I am using the 'knock' input on the MS3 card. If that makes any difference.

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Re: Knock module for MS3 (beta test)

Postby Blades Rally Team » Wed Mar 14, 2012 8:32 am

James

When may the next batch of these be available to purchase I could do with one in the next couple of weeks

thanks

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Re: Knock module for MS3 (beta test)

Postby phoenix3d » Sat Mar 17, 2012 3:54 am

Yip.. Me Too Please....

As soon as you got some Please Shout...

Cheers!
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Re: Knock module for MS3 (beta test)

Postby bmw5002 » Mon Mar 19, 2012 9:18 pm

add me to the list as well please
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Re: Knock module for MS3 (beta test)

Postby Zaphod » Wed Mar 21, 2012 12:43 am

I have to ask because there is no activity in this thread anymore - are the proto-boards not working? or are they working so flawless that there is nothing to write about?
I think a lot of people would like to know how it goes with this and how the further development will be...

Thanks!
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Re: Knock module for MS3 (beta test)

Postby gross polluter » Wed Mar 21, 2012 11:58 am

Zaphod wrote: are they working so flawless that there is nothing to write about?
!


This is where I'm at. I was about to make a post last night saying "put 5k on this board so far and it's working flawlessly." But felt that it didn't really contain enough content to post. I think right now this is one of those "no news is good news" type situations. In my case, I had to make some modifications by adding resistors inline with my knock sensors to get the board to work properly. Now it's working absolutely flawlessly. Really nothing else to report on my end.
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Re: Knock module for MS3 (beta test)

Postby jsmcortina » Wed Mar 21, 2012 1:09 pm

Good to hear.

Any updates on the "intermittent incorrect values" until powercycle? I made a change for beta19 firmware that may (or may not) have addressed it. I've been unable to replicate this problem on the bench myself.

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Re: Knock module for MS3 (beta test)

Postby tpsretard2 » Thu Mar 22, 2012 5:25 am

My car been down, will be testing this weekend and will let you know.
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Re: Knock module for MS3 (beta test)

Postby bmw5002 » Tue Apr 17, 2012 4:02 pm

eagerly awaiting the next release of this board...
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Re: Knock module for MS3 (beta test)

Postby tpsretard2 » Wed Apr 18, 2012 5:36 am

James i have done some testing as i am still having HELL with the strange reading i was getting.......

One of the problems seem to be gone with your code additions. This was the problem knockin not always being 0 with the engine off and ignition on.

However i still get HORRIBLE readings when cold, it is ether the sensor it self, or the wiring i am starting to think. I had it running for a long time, very long and the readings very very VERY high. So i put on some heat gloves and went to work. One of the tests i did was to disconnect the the knocksensor when running, and with engine rpm there was a moving knockin reading, so somehow noise is getting into the system.

First thing i am changing is the knock sensor as it is a single wire, it grounds through the sensor body, will change it to a bosch sensor, and see what happens, if that stops i will change the shielded wire..

Still cant figure out when turning off and turning on will fix it.....has to be a dam ground...
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Re: Knock module for MS3 (beta test)

Postby wargen » Wed Apr 18, 2012 9:30 am

Put me also in the que,, Best regards Jonny
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